Gears of War 2,
What more can a person say of how a game lost its feeling from the original. When a game is amazing in the first place, and then they add a whole bunch of flair to the sequel, almost always the sequel will suck. It did that in Halo 2 and now for Gears of War 2.
1. They added too much characters to the locust horde. It bogged down with too much variety and lost the feeling of fighting the horde and complicated things way too much.
2. The ending sucked! it made the story more complicated and more unanswered questions from the first Gears of War. There wasn't even a final boss, lame. I do give Gears of War 2 credit of how well visually the first couple of levels were. But besides that, all good games have to have substance in how you feel while you play it.
3.the multiplayer system, while nice it was easier to team up with friends, still lacked the raw feeling of Gears. Hell even the camera didn't shake while you ran, which completely changed the feeling of the game entirely.
In conclusion, they simply added to much and left out what made Gears of War 1 good. Hopefully in Gears of War 3 they correct that mistake, just like what Bungie did with Halo 3 after Halo 2.
By the way, check out the links on occation to the right, they tend to have great deals on games and what not, just FYI
Peace Out,
Burson
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2 comments:
Agreed. But I wouldn't say that H2 and GOW2 sucked, they just provided a disappointing dry-hump of anticipation. GOW2 outmarketed itself, and maybe would never be able to live up to the hype anyways. But you nailed it with keeping the original elements. When gamers buy a sequel, they want an improvement, not a completely new game.
Gears of War is much better! Gears of War 3, they just need to go back to the original mechanics of Gears of War, but with the added weapons, enemies, and gameplay elements of Gears of War 2. That's what they fucked up, was changing the engine; that's part of the reason why Gears of War worked so well.
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